Build 131

Patch notes

  • Improved performance.
  • [Graphics] Changed how the game look for a more cleaner style.
  • [Settings] Added PLAYERUNKNOWN’S BATTLEGROUNDS sensistity option.
  • [Settings] Fixed bug where if you escape when binding a key, it got unbounded instead of reverting back to it’s previous value.
  • [Settings] Relative zoom sensistiy now goes all the way down to 0.
  • [Settings] Ambient Occlusion is now off by default for new users.
  • [Settings] Fixed bug where preview crosshair setting was off by one when using the sliders.
  • [Leaderboard] You can now filter by friends or people close by.
  • [Leaderboard] It no longer adds you to the Steam leaderboard if your score is less or equal to 0.
  • Me spell good. Fixed spelling issues.

Build 130: Introducing Assault Course

Introducing Assault Course

Most of the gamemodes right now, focus on standing still and shooting a target that is in-front of you. But that dosn’t really simulate a real game.
That is what the new gamemode focus on, your goal is to get through the map as fast as possible while shooting all the targets. So a lot of running and shooting, and bigger flicks.
The current version of it is more of a test, it’s gonna get larger changes in the future, and the possible to make your own maps, with workshop support.

Patch notes
  • [Settings] Fixed bug where crosshair preview was wrong at the start.
  • [Reflex] Fixed bug where second target spawned to early.
  • [Leaderboard] Added hits,misses, and hitprocent to the Steam leaderboards.

Aimtastic Build 128

Introducing Skeet Shooting: Corridor

In this new room you are in straight corridor, and shooting targets when they popup around the corner.
This is just the first of many skeet shooting based rooms.
And yes I know this isn’t really skeet shooting.

Patch notes

  • Changed a bit how the map looks.
  • [UI] Added a horizontal fov slider.
  • [Bug Fix] Audio setting now actully works.
  • [Popup targets room] Close/mid/far hit stats, now shows correctly when playing the room more than once.
  • [Left to right room] Fixed it’s settings that broke the room completly.
  • Lowered fire rate in both tracking rooms. The points/second is still the same.
  • Keep ball in the air room, have been removed.