Introducing Skeet Shooting: Corridor
In this new room you are in straight corridor, and shooting targets when they popup around the corner.
This is just the first of many skeet shooting based rooms.
And yes I know this isn’t really skeet shooting.
- Changed a bit how the map looks.
- [UI] Added a horizontal fov slider.
- [Bug Fix] Audio setting now actully works.
- [Popup targets room] Close/mid/far hit stats, now shows correctly when playing the room more than once.
- [Left to right room] Fixed it’s settings that broke the room completly.
- Lowered fire rate in both tracking rooms. The points/second is still the same.
- Keep ball in the air room, have been removed.