[Sphere Targets] Fixed default presets so it doesn’t spawn hundreds of spheres.
[Settings] Added option for different fullscreen options in game. (Removing the exclusive fullscreen launch option, since you can now set it in game.)
[Settings] Fixed bug where you couldn’t change keybindings.
[Settings] You can now bind two keys for each action.
[Settings] You can now bind mouse wheel up and down.
Fixed a rare crash.
[Skeet Shooting] Fixed bug that made the game mode unplayable. (Thanks pleasewait)
[Skeet Shooting] Added default presets.
[Settings] Fixed so zoom FOV and zoom sensitivity allows values up to two decimals.
[Settings] Added option to disable score popup text. (Thanks Caipse)
[UI] Fixed layout bug where the text “Flicking” wasn’t centered. (Thanks Cilyuri)
Added workshop support. Currently it only support hit/shot sounds.
But in the future a lot more things will have workshop support.
You can upload to the workshop by downloading “Aimtastic Workshop Tools” under the tools menu on Steam.
I’m looking forward to seeing your content.
Added wizards. Wizards are an easy way to convert your settings from different games to Aimtastic.
All you need to do is enter the settings from the game you want to convert from, then it automatically set your FOV and sensitivity and other settings to the correct values.
Currently it only supports Overwatch, Counter-Strike: Global Offensive, and PlayerUnknown’s Battlegrounds. But a lot more games are coming in future updates.
Added settings presets for room settings.
Now you can easily save them, so you don’t have to re-enter the settings every time you launch the game.
Big UI rework, that is gonna let me make bigger changes much faster.
I rewrote the whole UI, the old way didn’t let me make changes as fast as I wanted, and had some performance issues.
It now saves sensitivity as CSGO/Source/Quake sensitivity instead of Unity. It’s gonna automaticly convert your settings, so don’t worry about your settings being wrong.
This is more to make it easier for people to convert sensitivity, and make sensitivity bit a less confusing for people.
But what games really needs is a set standard on how mouse sensitivity work, so you don’t have to use third-party sites every time you want to transfer your sensitivity to another game.
[Left To Right] Lowered the penalty for missing to 200, to keep it inline with Reflex.
[Skeet Shooting] Now shows pop-up scores.
[Assault Course] Fixed exploits. Also wiped the scores, since it was mainly full of exploiters.
[Game] Fixed bug where you couldn’t shoot if you aimed at the sky.
[Game] Fixed so the game doesn’t freak out if you tab out while loading the game.
[Graphics] Improved the floor texture.
[Player] The player has been on a diet. Lowered player collision radius to 0.4m.
[Player] Fixed bug where the player could fall through the floor when going up ramps.
[Audio] Fixed bug where having hit sound off also turned off shot sound. (Thanks Mac McLovin)
[UI] Added a main menu.
[UI] No longer render the crosshair if crosshair length is 0.
[UI] No longer render crosshair dot if size is 0.
[UI] Fixed bug where crosshair preview was visible even when you didn’t have settings open.
[UI] It now shows what room you are in when you have room settings open.
[UI] No longer show presets and room settings if the room have no room settings.
[UI] You now see all your friends high scores instead of just top 10.
[Settings] You can now toggle full screen.
[Settings] Added hitmarker options.
[Settings] Added support for loading a static image as a crosshair.
[Settings] Changed max allowed fps to 500.
[Settings] You now hear a preview of the selected hit/shot sound when you change it.
[Settings] Added brightness option.
[Settings] Added temperature option.
[Settings] Added tint option.
[Settings] Added hue shift option.
[Settings] Added saturation option.
[Settings] Added contrast option.
Can’t delete presets.
Need to restart game for new subscribed workshop items to load in.
Player sometimes get stuck on ramps.
Twitter feed is missing.
When opening settings, you hear the shot/hit sound.